From blackboards to interactive whiteboards, learning has always
made use of technology. But with the advent of computers and then
the internet, learning theory entered a new phase from the late
20th Century onwards – as thinkers grappled with the challenges of
designing systems and content that could help people learn online.
How could making programmable robots stimulate children to learn?
What was the best way to combine media for learning – and how could
you teach online without distracting or overloading learners? What
were the rules for creating optimal learner experiences? These were
the questions our online educators asked themselves.